The entertainment machine

In Howell's article, “The ‘Creative Class’ and the Gentrifying City”, he argues that as the focus of development moves from production to consumption, the city should become an entertainment machine. This trend is echoed in other industries, particularly the technology sector where companies like HP that have traditionally catered to large business accounts (workstations, copy machines) are now moving toward developing consumer oriented goods (tablets, mp3 players). Howell notes that "the glimmer that 1960s urban leaders saw in office towers, 2000s leaders see in renovated art galleries, cafes, and plazas." I wonder what implications this shift might have on architects who have also traditionally focused on the agents of production.